Download
The app, on whatever you have.
One account, one live product, wrapped for each place you use it. Every build below opens the same SNVRKOTICS site — so the web is not the fallback, it is the app without the install.
The web
The whole product, no install. Every native app below is a window around this same site, so a browser is the app in its truest form — including the built-in browser on a games console or a smart TV.
Desktop
Windows, macOS and Linux, built for every processor rather than only the one the build machine happened to run.
- Windows — SNVRKOTICS-Setup-…-x64.exe to install, or the portable .exe to run in place. ia32 build for 32-bit Windows.
- macOS — the -arm64.dmg for Apple Silicon (M-series), the -x64.dmg for an Intel Mac. Unsigned until a Developer ID is set, so right-click → Open the first time.
- Linux — .AppImage to run anywhere, or the .deb; x64, arm64 and armv7l (Raspberry Pi).
On the releases page, take the file whose name ends in your machine's architecture.
Android
A signed APK. Sideload it directly, or install from the Play listing when that goes live.
- The .apk on the latest android-v release. Allow install from your browser the first time.
iPhone & iPad
An unsigned .ipa for sideloading — no App Store required. Your installer signs it with your own Apple ID.
- The .ipa on the latest ios-v release. Install with AltStore, SideStore, Sideloadly or TrollStore; a free Apple ID signature lasts 7 days and refreshes, a paid one lasts a year.
Not the App Store build — it is unsigned on purpose so it is not tied to anyone else's certificate.
Consoles & everything else
If it has a modern browser, it runs SNVRKOTICS
A PlayStation, an Xbox, a smart TV: open the console's own browser and go to the site. There is no separate console app and there does not need to be — the product is the live site, and the site is what every build here loads. Hardware old enough to lack a current browser engine is the one place it cannot run, and no download would change that.